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The former Pool Bot made obsolete by a newer model, Ricochet is banking on his amazing angle-calculation skills to become a great Brawler.

Stats

Health – 700 HP

Attack – 80 damage per bullet

Super – 80 damage per bullet

Rarity – Super Rare

Skins – Default, Golden


Overview

Ricochet plays very similarly to many of the other long ranged brawlers. He mainly differentiates himself with his extraordinarily long range, the longest in the game, and with his bouncing shot. He’s a great super rare brawler who is powerful in the right hands. He can dominate Bounty if he is played correctly but frankly, he is strong anywhere where he has room to snipe at enemies from far outside of their range. He’s great fun and can be a pest if you encounter one on the opposing team.


Strategy

Showdown

Ricochet is poor in Showdown. His health pool is way too small and his damage is for too little to win any legitimate fights. While it might be possible to win a few fights simply by keeping your range and slowly whittling down their health, most enemies will simply retreat and heal up if they know that they can’t win. Also, many players choose to hide in bushes. If you are flanked by an opponent who hides in a bush your chances of survival are slim to none. Finally, if you do manage to survive to the late game, your chances don’t get much better.

The poisonous gas will force you into close proximity with your enemies where you won’t be able to outrange them. You will surely get cleaned up by a few shots from Shelly, El Primo or Bull. If you choose to attempt Ricochet in Showdown then play very passively. Only attack elixir boxes if you are certain that no enemies are around. Always be ready to flee at a moment’s notice.

Never waste your super in the hope of securing a kill on a fleeing enemy. It is much more worthwhile to save your super until a fight where you might be able to use it to save your life by quickly bursting down the enemy when they thought you were out of ammo. If you can, try to team up. If you can team with a close range brawler then you might have a chance in the late game and will be able to win some fights.

Be careful not to accidentally hit them with a stray bouncing bullet, some may see it as a sign of aggression and backstab you. Once there is only a few brawler left, try to stay in bushes and let them kill each other. Once there is only one or two left, try to finish them off quickly with your super or a few bursts from your gun. Don’t give them a chance to heal up, as many of them will have lots of elixir and it will be difficult to kill them at full health. Overall, do not attempt Showdown with Ricochet. It requires a ton of skill and a lot of luck and you will lose trophies if you attempt.

Heist

Ricochet is a bit underwhelming in Heist. He tends to die quickly in fights due to his low health. Additionally, he can be outplayed by a Barley or Dynamike who will hide behind cover where Ricochet can’t reach them.

On Attack, if you have a teammate who can destroy terrain then your life becomes a bit easier. In many cases, they can open up sight lines to the safe. If this happens, you can sit back and spray into the safe, dealing hundreds of damage. This will force your enemies to come to you, giving you the upper hand. If you are coordinating with your teammates, tell them to open up these lines for you. If this doesn’t happen, then your main role should be as a support.

Allow your teammates to go in first and support them by killing the defender while your teammates deal damage to the safe. You can use your super to kill opponents when out of ammo or use it to deal massive damage to the safe. You can usually do this from behind cover by bouncing the super off of a wall so that you don’t expose yourself. The area near the safe tends to be fraught with rocks, making Ricochets bouncy bullets very effective. You can also take advantage of the obstacles in order to hit the safe multiple times with one use of the Trick Shot. Most of the time though, Ricochet will be the first to die in team fights, making him a poor character on attack

You can use your super to kill opponents when out of ammo or use it to deal massive damage to the safe. You can usually do this from behind cover by bouncing the super off of a wall so that you don’t expose yourself. The area near the safe tends to be fraught with rocks, making Ricochets bouncy bullets very effective. You can also take advantage of the obstacles in order to hit the safe multiple times with one use of the Trick Shot. Most of the time though, Ricochet will be the first to die in team fights, making him a poor character on attack

On Defense, things are a bit better for Ricochet. He is able to play very conservatively, staying out of the range of most attackers, while still covering the choke point. Additionally, his super can be used to burst down enemy tanks who rush the safe. As was stated earlier, Ricochet becomes quite effective in the area near the safe, if he doesn’t die, due to the abundance of rocks for him to angle his shots off of. Unfortunately, once the attackers get close enough for you to take advantage of the rocks, Ricochet will be quickly killed. If however, you manage to survive, you become a very efficient killing machine.

In some cases, it is possible to chain multiple Trick Shots back-to-back. If you die and respawn, make sure to make use of your long immunity timer to dish out huge damage without fear of retaliation. Most of your time, however, will be spent poking at the attackers from outside of their range, building super charge and forcing them to retreat. Overall, while he is an okay brawler on Heist there are better characters to have in a team composition than a Ricochet.

Bounty

Bounty is Ricochets best gamemode. Many of the Bounty maps are very open, allowing Ricochet room to poke at his opponents from far outside of their range. He is even able to outrange meta dominators like Piper. Many of the maps also have lanes along the sides of the map which Ricochet can be very effective. Most of the time, Ricochet should be played very conservatively.

Try to secure kills, but back away at the first sight of danger. Your low health pool will not last you long. Ideally, you should not die, allowing your team to rack up lots of stars and eventually win. If you must chase kill, do it with your super. As with Showdown, stay away from bushes if you are unsure if there is an enemy presence. You are usually the primary star-carrier for your team, you wouldn’t want to lose all of your stars to a Shelly hiding in a bush.

If the enemy team is playing very aggressively, try to stick with a tank like El Primo or Bull so that they can protect you from any opponents who try to rush you at close range. Near the end of the game, if you are losing, it is usually advantageous to use your super to secure a kill on the highest bounty player on the enemy team so that you can win. Overall, Ricochet is a very powerful character on Bounty who can make or break a game.

Smash and Grab

Ricochet is a slightly above average character in Smash and Grab. Most of the advice in Bounty can be transferred to Smash and Grab. Unfortunately, it can be much harder to play conservatively on S&G. In many cases you will be forced to extend yourself in order to kill high-gem enemies during countdown or to collect gems. Similarly to Bounty, you should use your Trick Shot during the countdown phase to burst down enemies if you are low on time.

One of Ricochets main strengths in Smash and Grab is to hold the gem mine from a very safe position. This allows him to stop any enemies from collecting gems without risking losing his own gems. Unfortunately, the fast-paced, swingy style of Smash and Grab does not compliment the conservative playstyle.

Many times, you will find yourself being suddenly being rushed by a few opponents out of nowhere. You should play a lot closer to your teammates instead of going lone-ranges as you might in Bounty. This will allow them to protect you or at least, pick up your gems once you die. You should always take advantage of your range and your bouncing shots to kill high-gem opponents who your teammates can’t reach, especially during the countdown.

You should not be your team’s primary gem carrier. Ideally, it should be a Mortis, but almost any character is better than you. Ricochet has no escape and is very squishy, it is almost impossible to survive the countdown if the enemy team focuses you. Overall, Ricochet is a decent brawler in S&G but your team would usually be better off with a meta pick like Mortis or Shelly.

 


How to Use

As I went over in the Bounty and S&G strategy sections, Ricochet should usually be played very conservatively. He simply doesn’t have the health or point-blank damage in order to tumble with any close ranged brawlers. He is to be played as a back line support, who secures kills and softens up thanks for your team. One thing to keep in mind: with each burst Ricochet shoots five Bouncy Bullets from his gun, each dealing 80 damage (at 0 elixir). This gives him a maximum damage potential per shot of 400. You should keep this number in mind when deciding if you should chase an opponent. If they’re below 400, then you will be able to kill them in one burst. Many of the skills for Ricochet can be transferred from Colt, especially the aiming. Similarly to Colt, you will want to lead enemies with your aim and walk parallel to them throughout the duration of the burst. If the enemy continues to walk in the same direction, they will take the full brunt of the burst. Unlike Colt, Ricochets shots have some amount of variance. A few shots will always be shot a bit to the left or right. You should always expect this and accept that a few shots will always miss, especially at longer ranges. The hardest part about playing Ricochet is flankers. If an opposing Shelly or Bull can sneak around the edges of the map and reach you in the back line, there is little you can do to save yourself as you have low health and virtually no escapes. Make sure to take advantage of your superior range. Use your super to take down beefy opponents who you couldn’t normally kill, or to kill enemies who are just out of range of your basic attack. Your super has variance, similarly to your basic attack, but most of the time the missed shots will bounce off of nearby walls and hit the enemy anyways.

Many of the skills for Ricochet can be transferred from Colt, especially the aiming. Similarly to Colt, you will want to lead enemies with your aim and walk parallel to them throughout the duration of the burst. If the enemy continues to walk in the same direction, they will take the full brunt of the burst. Unlike Colt, Ricochets shots have some amount of variance. A few shots will always be shot a bit to the left or right. You should always expect this and accept that a few shots will always miss, especially at longer ranges.

The hardest part about playing Ricochet is flankers. If an opposing Shelly or Bull can sneak around the edges of the map and reach you in the back line, there is little you can do to save yourself as you have low health and virtually no escapes. Make sure to take advantage of your superior range. Use your super to take down beefy opponents who you couldn’t normally kill, or to kill enemies who are just out of range of your basic attack. Your super has variance, similarly to your basic attack, but most of the time the missed shots will bounce off of nearby walls and hit the enemy anyway.

Make sure to take advantage of your superior range. Use your super to take down beefy opponents who you couldn’t normally kill, or to kill enemies who are just out of range of your basic attack. Your super has variance, similarly to your basic attack, but most of the time the missed shots will bounce off of nearby walls and hit the enemy anyway.

For more information on how to use Ricochet, watch this video!