Lots of balance changes rolling in with the new update!

BALANCE CHANGES

  • Poco – Fixed a bug where rapid attacks did not register correctly
  • Crow – Super jump has a new animation and is performed faster
  • Barley – Super ability damage generates 33% less charge towards the next Super (120 → 80)
  • Dynamike – Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Colt – Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Brock – Super ability damage generates 25% less charge towards the next Super (120 → 90)
  • Jessie – Increased main attack damage from 640 to 720
  • Nita– Increased main attack damage from 640 to 680
  • Pam – Increased Healing station healing from 320 to 400 per tick
  • Bo – Mine damage increased to 1440 (from 1200). Now has pushback added to Mines

EVENT BALANCING

Brawl Ball

  • Fixed a bug where charging/jumping enemies could carry the ball while jumping
  • Fixed a bug where turret and healing station blocked the ball
  • Is now easier to pick up the ball on your own goal line
  • More Star Player points awarded for scoring a goal

Heist

  • Defenders don’t spawn in front of the safe in GG Corral
  • Small tweaks to GG Corral layout to improve defense

BUG FIXES

  • Crow animation fixed when landing from Super jump and attacking
  • Fix for Piper using Super without jumping + improvements when casting a jump style skill very close to the Brawler
  • If a Brawler is defeated when an item (star, gem, buff, etc.) is flying towards them, the item stays on the field instead of disappearing

Let us know what you think of the Balance Changes in the comments section!

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